

The levels feel downright lived-in, with abstract platforming woven cleverly into fairly convincing environments. Both are worth playing, but I'm focusing here on Sega's offering.Īs one of the later platformers on the system, it's a downright tour-de-force in places. It's by no means bad, but the Genesis version feels more like a complete vision. Both versions are very enjoyable, but the SNES one is just a little more piecemeal, with the large levels divided into multiple shorter sub-levels, and generally slightly inferior level design. Unlike Mickey Mania, it's not quite such an absolute Sega steamrolling. This is another case of the Genesis and SNES getting markedly different games with the same basic premise and title as with Mickey Mania, the Genesis version is superior. It was released on PC/Windows 95 as well, and this is (obviously) the version that's turned up on digital download services recently. This, however, was wasted when they didn't bother localising either Magical Quest 3 or the bizarre odd-job Donald Duck no Mahō no Bōshi It was released on the Genesis in Europe, but it also showed up in the States on the short-lived Sega Channel telly-game-beaming service. Maui Mallard only made it to SNES and Game Boy in that America Nintendo had evidently waved their mighty money wand for exclusive rights to Donald Duck games. It'd be like, I don't know, having a Mighty Ducks cartoon series in which they're actual ducks! This is absolute nonsense, and I won't tolerate it. Who disguises himself a a ninja called Cold Shadow. It's a Donald Duck game - right, with you so far - in which you play as a pastiche of Magnum P.I - Eh? - named Maui Mallard. Even on its original 1996 release, Maui Mallard was a weird one. I never thought there'd be any contemporary opportunity to write about it, but they've provided one and I'm going to take full advantage of it. Maui Mallard in Cold Shadow has been released on Steam and GoG, which has to be one of the most obscure things they've ever seen fit to put out.
